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Ladder poll results: 9/11/2014 00:29:27

Fizzer 
Level 64

Warzone Creator
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That’s as close as it gets! When votes are this close, I lean towards keeping things as they are. So the map will stay on Medium Earth.


Most people want to keep it on random, so on random it will stay.


Increased to 20 it is!


The luck modifier will be reduced to 0%!


Rounding mode will stay on weighted random.


Blockade card will stay at 351%.


This one is close, but the majority want the matchmaking range reduced. I agree it should be reduced. The original 30% value was set when the ladder was much smaller, and back then games were created much more slowly due to the more limited number of opponents. I say let’s try 20% and see how it goes.


The game expiration time shall be increased! I think it makes sense to move it to 5 months to line up with the 2v2 ladder.


Four roughly equal quadrants -- you guys can’t agree on anything! The 2v2 ladder expiration time will stay where it is.


This is an interesting one! For a long time I’ve wanted to see a new map for the 2v2 ladder. Final Earth edges out the other contenders, and I agree it’s a great map.


2v2 blockade card will stay at 500%.


Most people like the idea of requiring games to be consecutive. However…


Most people also like the idea of switching from Bayeselo to TrueSkill. I generally like the idea of switching the 1v1 and 2v2 ladders to TrueSkill, however it also involves a lot of code-changes so it won’t happen as fast as the other changes in this poll.

TrueSkill is an even better improvement than the change to require consecutive games. For one thing, requiring consecutive games only fixes one specific part of the way people try to exploit the ladder – there are still other ways that would be left unaffected. TrueSkill has other benefits as well, such as giving you your rating updates as soon as each game finishes, and getting rid of the steep game expiration cutoff. This is backed up by the numbers as well -- of the voters that didn’t select the “don’t care” option, a higher percentage of voters wanted TrueSkill than the consecutive games change.



Here are the results of the seasonal ladder feature polls. 1 indicates a dislike, and 5 indicates a like.




Real-time ladder:


Most people favor using banking boot times. Sounds good to me -- we’ll try it as an experiment and see how it goes.



Voters overwhelmingly favor hiding who is online. I agree with the sentiment, but this has some technical problems in implementing it perfectly. It’s easy to remove the list from the main real-time ladder page, and also remove the online status from the individual player’s ladder page. However, someone could still look at the list of recently finished games, and then compare that to their list of games that person is in to see who recently became available on the ladder. If the total count of players was shown, this could be combined with the previous list to give a pretty accurate picture of who is online.
Perhaps this could be countered by hiding real-time games until a few hours after they’re done. This just feels like a bad solution though. Even if that was done, there will always be some ways of figuring out who might be playing that can’t be stopped, such as people that play at predictable schedules or if someone always joins the RT ladder when they’re online.
When I originally developed the real-time ladder, I was hoping it would draw bigger numbers. If there were more people online all the time, I feel that hiding the list would be less important since, if there’s a large list of people online, you have less control over what opponent you’ll get. Certainly there’s a lot that can be done to increase the draw of the real-time ladder – the items in this poll is a start, and the process for joining a game can be streamlined to avoid making players refresh their list manually while waiting for a game to get created.
This one will stay on the backburner for now since I’m not sure how to best implement it. I’d like to open it up for discussion though – please post your ideas or thoughts!


Half of the voters voted for more templates, and the rest were split between keeping it at 10 and reducing it. The biggest problem with adding more templates is that it makes the ladder less approachable for new players, since most competitive players would want to learn all of the templates before joining. Players who don’t take the time to learn the templates before joining will likely get frustrated with losses and stop playing the ladder.
There’s also an element of this poll that needs to be considered. The players voting in this poll tend to be the most hard-core and active WarLight players. In some cases, this can skew the results away from what the average player wants, and I wonder if this is one of those cases. One of my core overarching philosophies for WarLight is to keep it simple and approachable for new players, and increasing the number of templates beyond 10 really stands out as something that’s counter to this philosophy.
What do you think? Please post your thoughts!



Real-time templates to remove: 5 means keep it, 1 means remove it.




Real time templates to add: 5 means add it, 1 means don’t add it:

Close race! China 1v1 has the most positive votes (4s and 5s). Treasure Map and Turkey are tied for the second most positive votes, but Treasure Map has more 5s and fewer negative votes, so it edges it out. Season XI and Season II were the lowest-voted templates on the to-remove list, so those two will be replaced with Treasure Map and China.
There will be a blog post soon announcing all of the changes coming in the first wave. Thanks to everyone who voted!
Ladder poll results: 9/11/2014 00:42:44

JSA 
Level 60
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Very nice changes; I like the idea of the vote, even if I am unhappy with a couple of the results :)

Big thanks to Fizzer!

Also, is a 3v3 Europe ladder forseeable in the near future?
Ladder poll results: 9/11/2014 00:53:36


Beren Erchamion 
Level 64
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I'll echo JSA's sentiments.

Also, I did vote to increase the number of templates on the real-time ladder, but I suspect you are right that the voters skew towards the more intense players. The main problem with the real-time ladder is simply the lack of participation, so I guess it does make sense not to increase it if that might increase its attractiveness.
Ladder poll results: 9/11/2014 00:55:13


RA 
Level 58
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Ladder poll results: 9/11/2014 00:58:54


{rp} GeneralGror
Level 58
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Missed the voting! Hurgh. Looks good. Power to the people!
Cheers
Ladder poll results: 9/11/2014 01:28:28


Ace Windu 
Level 58
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With regard to the number of templates on the RT ladder, maybe changing a few of the templates regularly would work better than just adding new templates. The ladder would be as approachable at any one time but wouldn't become stale.
Ladder poll results: 9/11/2014 02:56:27


Master Miyagi • apex 
Level 59
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I dont understand why people are so against MultiAttack
Ladder poll results: 9/11/2014 03:03:34

JSA 
Level 60
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Because it's something most people haven't played more than a couple times. Many warlight players are scared to experiment on new templates.
Ladder poll results: 9/11/2014 03:38:21


Pushover 
Level 59
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The real lesson here: only a 3 point rating scale is required. :P "Definitely want," "Maybe want," and "Do not want"
Ladder poll results: 9/11/2014 04:23:12


ARC-77 
Level 61
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Big thanks to Fizzer for putting this all together. It's really interesting to see a) how the ladders will be changed and that b) how the community's opinions compare to my own opinions.

One other question that I have: Will Local Deployments be being used in the future? That was one question with very close results, and I'd like to know what Fizzer's executive opinion is on the subject.

Edited 9/11/2014 04:23:22
Ladder poll results: 9/11/2014 05:57:42


ChrisCMU 
Level 61
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mad props for doing all this.

I agree with you Fizzer on RT hide. If more people played it would be unneeded. I love the idea of RT ladder, I just hate hour long games. I just spent the last 2 hours playing starcraft rather than RT ladder because I got 5 games in on SC2, would have gotten 2-3 here. If the pace gets better with the banking boot, that might solve the volume problem.
Ladder poll results: 9/11/2014 06:15:36


[WM] Gnuffone 
Level 60
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i get really surprised about some result:
-straight round lose. I thought was easier SR win than 0% luck win.
-the X consecutive game for archieve a rank. In my opinion is now useless when we switch to trueskill, as you will need 40/50 games for a good rating, otherwise variation will be too high.
-about range of 20%, remember to do it based on true skill meant, not based of rating, otherwise variation, that is very high at the start, will prevent you to play good players for long time.
-87 vote for randomize bonus are a lot, i thought this was going to win, but with minor vote.ù
-i would like to see who vote for auto-distrubiotn teplate (41 !!!!)
- reduce the boot time to 3 minute will increae boot. in some template, like LD and heavyearth, i think was the case to increse time, at least for pick. And i want see, when you have +20 income in ME, to commit in 3 minute....
-i'd rather don't comment about hide who is online. But at this point, as low rating make you lose point even if you win, add a range of matchmaking....
-i really get surprised, that season 2 got a lot of 1 star. With light fog, was enoguh just count and approach the expansion knowing you can £stall" opponent for 2 turns with diplo.
-i still don't understand, how turkey LD do better than MME LD. If you understand what strategic template mean, i can't really think you voted for a paper rock scissor template, based on pick lottery and 1st moves.
Ladder poll results: 9/11/2014 06:22:59

Pulsey
Level 56
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LD must go.

that 3 neutral must go too.

Edited 9/11/2014 06:34:02
Ladder poll results: 9/11/2014 06:24:46


[WM] Gnuffone 
Level 60
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Also, is a 3v3 Europe ladder forseeable in the near future?

same here :)
Ladder poll results: 9/11/2014 06:42:01


master of desaster 
Level 66
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I like most changes a lot! I was a bit surprised that 1vs1 ladder didn't change to MME.
I would be glad if we could change two RTL templates all 1-2 months.
Ladder poll results: 9/11/2014 06:51:16


{rp} GeneralGror
Level 58
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bring back the FFA ;)
Ladder poll results: 9/11/2014 06:53:58


his balls. 
Level 60
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Someone made a good point up there about only having 3 options when deinding whether you want to have a map. The five star system just confuses things and slightly obscures the data. I second that.
Ladder poll results: 9/11/2014 07:14:29


Krzysztof 
Level 67
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RT ladder should be advartised in Open Games tab (it could be 'fake game' pinned on the top of list). It will surely attract many people who just play real time game.
Ladder poll results: 9/11/2014 07:21:07

Heyheuhei 
Level 57
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Agree with Krzychu. Like this was in ps Greece ladder :)
Ladder poll results: 9/11/2014 07:24:11


[WM] Gnuffone 
Level 60
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yeah. that's a great idea.
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