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Ladder changes polls: 8/26/2014 02:48:48


Master Turtle 
Level 62
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Not yet Miyagi.
Ladder changes polls: 8/26/2014 05:22:53


[WM] ᵀᴴᴱ𝓕𝓻𝓲𝓭𝓰𝓮 
Level 60
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Real time ladder: Please make a popup, when a game is created, so that people don't get booted.
Ladder changes polls: 8/26/2014 06:24:39


Pushover 
Level 59
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Wow, thanks Fizzer. Really excited to see what comes out of this! :D
Ladder changes polls: 8/26/2014 07:25:42


Legend of the Phoenix 
Level 62
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Hi Fizzer, and I echo the thanks to engage with the WL community in the changes. The changes I would like to see that are not listed above are:
I) in the 1v1 ladder, new players rise too quickly, only to fall down the rankings. But decent existing players can win lots more games than they lose, but not rise because of the constant influx of new players. I don't pretend to understand how the bayesian system works, but it would seem to me that new players should mostly be playing other new players and low ranked players, before coming in at no. 50.
2) I think there should be a countdown timer to boot players who do not join games. 3 days is enough time to join a game.

Pretty neutral on the other changes - thanks for a great game.
Ladder changes polls: 8/26/2014 09:18:16


[WM] Gnuffone 
Level 60
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i think at this opint Fizzer could open the official polls.
Ladder changes polls: 8/26/2014 10:20:55


[WM] Gnuffone 
Level 60
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Some of your options may need a little more explaining some people may not know the difference between 'true skill' and 'bayeselo' for example.

The bayesElo is common call ELO raing. Is the rating system we use in 1v1 2v2 and seasonal ladder ATM.
Is dynamic, each time one of player you played before change rating, influence your rating as well.
Is based in 2 thing: win rate and average rating of opponent you played.
In trueskillmeant (that we use in realtime ladder) is static (count only the true skill meant at the moment you played your opponent).
Is based by 2 thing: true skill meant that measure your skill, and varation, that you need to have <145 for get a rank. The forumla is TrueSkill - 3*Varation.

I can safety say, the second is much better.
Ladder changes polls: 8/26/2014 10:57:51


master of desaster 
Level 66
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for me, it hardly depends on how much you see the ladder as something, that ranks people, or as something you play to get good matchups. if you just want to get good matchups, ELO might be better. you don't need to concentrate very good on every game, because after a certain time, losses expire and you can start a serious run on the ladders.
if you want to play competitive and only then, whenyou"re super concentrated, trueskill is better, because it's harder to be gamed (on the 1vs1 ladder maybe impossible).

for newbies on the ladder, who want to see an improvement faster, ELO is better. of course old games are less weighted on trueskill, but they still take you down.
Ladder changes polls: 8/26/2014 11:05:07


[WM] Gnuffone 
Level 60
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i completely agree.
But ladder are for play competetive, aren't it? :)
However Longhouse and POtato showed in trueskill meant too you can improve a lot your rating. they started with a low rating (1400) and they have 1950 and 2020 now.
I think trueskill meant would solve almost all problem:
-stall became useless. A single game Worth around 7/10 points after you played a good number of games.
-if you play just few games for get a rank (variation <145) you will never get a good rating bc forumla is trueskill - 3 * variation, so is a incentive for play more.
-more player will join ladder, bc if games non-expire, became pointless w8 some months before rejoin ;)
Ladder changes polls: 8/26/2014 12:30:14


Ⓖ. Ⓐrun 
Level 57
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Exactly - the ladder would be more continuous, not based on runs but on constant skill. More like Chess and less like a ladder tbh, but still more enjoyable.

Edited 8/26/2014 12:30:39
Ladder changes polls: 8/26/2014 13:07:05


Math Wolf 
Level 64
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I (of course) agree that TS is better.

I do want to counter the recurring myth that old games still "take you down".

The "games don't expire" on TrueSkill argument is not really correct. Games do expire immediately actually. The moment your new rating is calculated, the influence of this game has been taken into account and it will never be reused afterwards.
At that moment, your rating will be decreased, but once you win your next game, TS will increase your rating again.

If you play enough games that contradict the loss, TS will correct itself and you will get the same (actually, a very similar) rating as you would have when that loss never happened. Thus, if you play quick, your losses "expire" faster than they would with BayesElo.
(Fun fact: losing against a bad player may actually penalise your variance more than your mean if you consistently win against good players. And reducing the variance again can be done easily by, you can guess it, playing more.)

If you want to interpret "expiring" as "having no influence at all on your current rating", playing enough games in TS will achieve the same thing anyway. How much exactly depends on the parameters and how close to 0 you want the influence to be. Exactly 0 means "<0.001" for TrueSkill, which could take 100+ games, however "<1" (which is what will make a difference in practice), may be achieved pretty quickly. If I ever find some time, I plan to do some simulations on this to give an idea about the exact numbers. Of course, this depends on many factors, basically the ratings of all your opponents.


Additionally: the technical gradual decline of the influence of an older game on the current rating of TS is much more logical than the hard-cut of 100% - 0% influence of a game in BayesElo. This is known to give weird results such as when tennis players play the final of a Grand Slam and still lose points (and ranks) because they won it the previous year. It is illogical (and to me a little frustrating) that the largest changes in the ladder occur not because of recent great wins, but because of expiring old bad losses.

Edited 8/26/2014 13:10:50
Ladder changes polls: 8/26/2014 13:33:03


szeweningen 
Level 60
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I kinda want to hug Math Wolf for that post :)
Ladder changes polls: 8/26/2014 13:52:56


[WM] Gnuffone 
Level 60
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same here :)
Ladder changes polls: 8/26/2014 13:55:56


ChrisCMU 
Level 61
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"If I ever find some time, I plan to do some simulations on this to give an idea about the exact numbers."

I hope he finds the time soon...
Ladder changes polls: 8/26/2014 16:25:11


professor dead piggy 
Level 59
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"If I ever find some time, I plan to do some simulations on this to give an idea about the exact numbers."
Anything short of this will not convince me. It was a very good post but i disagree with the idea that 'If you play enough games that contradict the loss, TS will correct itself and you will get the same (actually, a very similar) rating as you would have when that loss never happened.' because sometimes ''enough games'' means hundreds and hundreds. If you start playing ladder as a nub and lose 50% of your games against an average of 1800 rated players and play 100 games then when you get good enough to regularly win 2000 rated games you will need to play a vast number of games to beat me (piggy) who joins, plays 2 dozen games and wins 19 of them with an average opponent rating of 1900. If i fluke 22 wins which i have done before then i am practically untouchable to anyone who has ever played the ladder as anything other than a pro. Guys like latnox, widz, gambler etc would never have a chance.

Edited 8/26/2014 16:25:45
Ladder changes polls: 8/26/2014 16:53:10


ChrisCMU 
Level 61
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I think the rating system does need to be explained A LOT on here. I find it fascinating, but don't know enough about it to vote on it. I suspect most players on here are the same. If Fizzer has a poll on ELO vs TS, we will simply vote for something new because the current system has issues. But which is better? Without explaining it to us in detail (pros/cons/flaws of each), how do we know what to vote for?
Ladder changes polls: 8/26/2014 20:53:56

RvW 
Level 54
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Here's a short discussion: http://en.wikipedia.org/wiki/TrueSkill

Here's a lot more detail (including all the "scary" mathematics; if you don't understand, feel free to skip those detail and only read the parts you do understand): http://research.microsoft.com/en-us/projects/trueskill/details.aspx

You might also like the following blog post (which is the sixth hit when googling "elo trueskill comparison"), which has some relevance towards WL ;) http://blog.warlight.net/index.php/2012/01/trueskill/
Ladder changes polls: 8/26/2014 21:08:10


ChrisCMU 
Level 61
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Thanks, all good reads. I found this part very significant (and something I did not know):

"The disadvantage of this is that *when* you defeat an opponent matters. Say player A rises from #30 to #1 on the ladder. If you defeat player A when they’re at #1, you’ll get a much bigger ratings boost than you would have if you defeated them when they were #30. This isn’t true in Bayesian ELO, since the rating points you got from defeating player A rise as they rise up the ladder."

That is a big part of it. Personally, I like that aspect. There is nothing more frustrating than beating a good opponent on the seasonal ladder, only to have them quit and tank your rating. Instead your rating would be based on what they were when you beat them.

Some might not like that, since you could beat someone who eventually rises to #1 (and you only get credit for what they were rated at the time). But, shouldn't your win be based on their skill at the time, not what they are 3 months later when they are a better player (you may not have beat them then)?
Ladder changes polls: 8/26/2014 21:09:59


Ⓖ. Ⓐrun 
Level 57
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Fizzer, why not create your own ranking system, something that is a tweaked basket of ranking systems that best suits WL? Or, maybe make it 50%-50% or 70% B-ELO, 30% TrueSkill (or whatever you think is best)? An average (of some sort) of the two ranking systems would be best I think: get the best of both, reduce the problems either might have.

-The Late Gui

Is this feasible? If so, I'd suggest something like that for the 2v2, 1v1 and potential 3v3, while keeping the existing TS for RT, and bELO for the Seasonal.
Ladder changes polls: 8/27/2014 02:34:54


Master Miyagi • apex 
Level 59
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Fizzer was just waiting for Gui to leave :D
Ladder changes polls: 8/27/2014 09:15:59


Timinator • apex 
Level 67
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+1 Fridge, Pop-Up notification for RT-Ladder-Game would be helpful
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