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Big Canada: 11/12/2011 11:49:10

RvW 
Level 54
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[Summary of my previous two posts on the first page of comments:]
The "mirroring" of the enlarged version back to the original tiny version looks really nice, thanks you for implementing that!
Missing connections:
La Tuque <--> Le Domaine-Du-Roy (Northern Quebec)
Magdalen Islands <--> Kings County (Prince Edward Island)

[New post]
Possible missing connection:
Basse Côte-Nord <--> Division 10 (Newfoundland and Labrador)

I've never worked with SVGs, so I have absolutely no idea how much time the following suggestion would take to implement, but (if reasonably possible), I think the enlarged region could be made even bigger. Currently, single-digit armies fit, but (especially in the North-Western corner) any double-digit armies create a mess, overlapping with neighbouring territories.

You seem to be inconsistent with connections at four-territory points (a point where four territories touch each other, but only with their corners). Sometimes the "opposite" territories connect to each other, sometimes they don't. Example, in New Brunswick, you have Kent, Queens, Sunbury and Northumberland. Of those, Kent and Sunbury are connected while Queens and NUL are not. I see two possible reasons for that:
- in the "original" (before converting to straight line segments), those are the correct connections
- it is actually an error
In the first case, just say so and I'll shut up. In the second case, tell me what you prefer (connected or not connected) and I'll let you know if I find any mistakes.

Would you consider giving the "bonus square" for Ottawa another colour? I spent a couple minutes going over the map a few times trying to discover where on Earth (well, where in Canada I guess ;) ) one of the AIs got two bonus from; completely overlooking the black-on-black Ottawa square.

One more thing, you seem to be very generous with bonus armies, maybe a little too much so...? Especially in Quebec; remember, bonuses stack, so holding all of Quebec gives me 40+17+27+25 PLUS another 105 = 214 armies each turn (on, if I'm not mistaken, a total of 580 armies in the whole map).
I think the total armies per turn is a little bit high, but more importantly, it's way too skewed. Sure, it's hard to obtain (due both to the very large number of territories and how stretched out they are), but once you have it, it's relatively easy to keep under your control (there are not too many territories on the border). Defending is made even easier since the high number of bonus armies you obtain will make it too easy to clean out New Brunswick, Nova Scotia and Newfoundland; that'd get rid of your second front (and collecting even more bonuses in the process!). In short, I think this map is "the battle for Quebec (and steam rolling the rest of Canada as an afterthought)".
For comparison, both Ontario and Nunavut also have "stacked bonuses", but they are much harder to defend and the total number is not too high, compared to the rest of the map.
While I do understand the reason for subdividing a bonus into multiple smaller ones (not losing most of your reinforcements if an opponent does an all-out attack on a single territory), I think the number of additional bonus armies for holding all the small bonuses in a group should be a lot lower. In fact, I don't agree with the (apparently-used) rule that the total bonus should be worth almost as much as the total of its sub-bonuses; dropping it to 30 or 40 (drastically reducing the whole-Ontario and whole-Nunavut bonuses as well, to keep things balanced) would be okay I think.
To be honest though, I've only played versus the AI so far, so maybe this works differently when battling human opponents...?

Hope this helps!
Big Canada: 11/12/2011 12:23:28


Perrin3088 
Level 49
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the Quebec bonus is like the unification of china bonus in the E.asia map... It's a game ender.. and almost impossible to gain without having already effectively won..

that being said, you seem to follow the give/take 1-3 armies on each bonus, including the super-bonus's, which is a really bad idea.. I just watched one and the AI that dominated nunavut ended up with 3X the combined income of everyone else with relative ease.. personally, I'd be more prone to change the bonuses into earning maybe 10% more then the total territories with all the bonuses combined.. meaning
40+17+27+25 PLUS another 105 = 214 would turn into something more like
32+14+24+21 + say 24-25 for the superbonus...

giving roughly 115 total bonus.. that way trying to capture the bonus would be slightly less beneficial initially, thus inspiring risk, instead of making it the only effective strategy.. but if you do manage to capture the super-bonus, you will end up with a better reward..
Big Canada: 11/12/2011 13:55:11


Moros 
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I'm not so sure how to define what to give the bonus, I usually just take the number of territs + 1, and I've tried making a formula, but that didn't really work. If anyone would like to redefine all the bonuses and tell a better amount of armies, I'd be pleased.
Big Canada: 11/12/2011 15:02:52

RvW 
Level 54
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The number-of-territories + 1 formula isn't necessarily bad, but it's aimed at none-overlapping bonuses. I'm not experienced enough to give numbers myself, but I'll play a game or two using the numbers suggested by Perrin3088 as inspiration:

40 32 Southern Quebec
17 14 Saint Lawrence Quebec
27 24 Northern Quebec
25 21 Central Quebec
109 24 Quebec (total)

11 9 Northern Ontario
18 15 Central Ontario
24 20 Southern Ontario
51 16 Ontario (total)

24 21 Queen Elizabeth Islands
8 7 Baffin Islands
7 6 Mainland Islands
31 8 Nunavut (total)

10 8 Northern British Columbia
20 16 Southern British Columbia
29 6 British Columbia (total)

Let's see how that works out.

(Hint for other people trying to post such updated lists: use a tab at the start of each line, and between columns. Then the forum will format it like above. Use the "Preview" button to check if you're unsure.)


BTW, just noticed something... is it the intention the Queen Elizabeth Islands (partly) overlap with the Northwest Territories?
Big Canada: 11/12/2011 16:03:49


Moros 
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Answering a few suggestions/questions:
Missing connections: fixed in next version
Even larger South Quebec: I'll give it a try, now it's at 200%, I think the map'll look ugly if it gets any bigger, but I'll see.
Fourpoints: I used the only map there was that showed all the census divisions, but it wasn't the precise. On that map it looked like there was a small border making it no fourpoint but two threepoints. But I looked it up in a New Brunswick map, and it was a fourpoint. So I'll edit it in the next version.
Ottawa: To be honest, I rather keep small bonuses the same color as the large ones, that making it look better if you zoom out. Since Ottawa is the only one-terit bonus in the whole map, I think no one will have trouble with it more than once.
Bonus armies: See my previous post.
Queen Elizabeth: yup, that's intentional, it's just as in real life.
Big Canada: 11/12/2011 18:31:28

RvW 
Level 54
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I not exactly ready to call it perfect yet (both because I'm too inexperienced and since I only tried one full game), but I do think those bonus numbers I gave above are much better than the originals. If someone with more experience wants to fine-tune, please feel free of course.
Oh, the "square" for the Quebec bonus is actually a rectangle (to fit the three-digit "105" I assume). If you do decide to lower how many armies it's worth (and if it's very little effort), it would be nice to make it a square. (Sorry, I can be a perfectionist sometimes. :p )

Maybe we're misunderstanding each other; I don't mean the outline on the map, I just mean the square that has the number in it. Once you see the number, all you have to do is click it and it will show which territory is in fact worth two armies. Point is, you do have to be aware a bonus exists to look it up. (BTW, I fully agree it would be ugly to make Ottawa's border another colour. Besides, that would make it look like you don't need it to complete the Ontario and Central Ontario bonuses; that would be a much more costly mistake.)
Tip from another thread about map-making: if a territory belongs to two different bonuses, the order in which you add them to the bonuses determines the colour of its border (either the first or last selected bonus, I forgot). If the border has the "wrong" colour, just deselect it from the bonus and select it again, that should fix it. (Sorry, can't credit whoever posted that, can't find a search function on this forum...?)

ps. Don't forget Yukon, it's a single-territory bonus too! :)

---

I can't seem to find a link directly to the map itself, but here's the link to the template again, just in case other people are also too lazy to click back to page one every time: http://warlight.net/SinglePlayer.aspx?TemplateID=123093
Big Canada: 11/16/2011 01:36:04

RvW 
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I'm not entirely sure if this will work (if it's publicly accessible), but here's the template I'm using for testing. It has the bonuses I listed above: http://warlight.net/SinglePlayer.aspx?TemplateID=125926
If someone suggests alternative values I may change the template to use those instead. I assume the link will stay the same in that case and the template will be updated, but I'm not entirely sure about that.
Big Canada: 11/16/2011 01:44:49

RvW 
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Ow, and another missing connection: Baffin Region <--> Baffin Island
Big Canada: 11/23/2011 13:02:24


Moros 
Level 50
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Oh, and any tips for the other bonuses?
Big Canada: 11/23/2011 20:16:10

RvW 
Level 54
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@Moros:
How do you mean "the other bonuses"? I don't think anyone considered the "non subdivided" bonuses unbalanced...

Nice to see you back! I was beginning to worry you abandoned Big Canada. :(
Big Canada: 11/23/2011 20:25:48


Moros 
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Yup, I mean those, I think they can be called unbalanced because they all have territories + 1 as bonus armies, so I think people will complain, and I want to make it perfect.
You made the non-divided bonuses not exactly the number of territories, but a little lower. How do you estimate what to give your bonuses?
Oh, and I just didn't know of any questions to ask, plus I was busy with my next map.
Big Canada: 11/23/2011 22:12:42

RvW 
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|> --- Moros said ---
|> I think they can be called unbalanced because they all have territories + 1 as
|> bonus armies, so I think people will complain, and I want to make it perfect.

That formula seems to be used a lot actually, I think it's pretty good. There's (unfortunately) always people that are gonna complain, nothing you can do about that. Also, what I consider perfect may not be way you consider perfect. And both are probably different from what someone else considers perfect. It will also depend on how many players are in the game and maybe even the cards used. To the best of my knowledge however, it looks like nobody's "perfect" will be miles away from what you did, I think that's the most important.

There's one thing to keep in mind though; that formula is linear in the size of the bonus. It's a slightly weak point it doesn't take defensibility of a bonus into account, but a worse problem is that it's more than twice as hard to conquer a bonus twice as large. Also, it will take considerably longer and, while you're still fighting for it, it's not worth a single army at all!

|> --- Moros said ---
|> You made the non-divided bonuses not exactly the number of territories, but a
|> little lower. How do you estimate what to give your bonuses?

For the most part I used Perrin3088's reasoning (which sounds very reasonable if you ask me) and applied it to all sub- and superbonuses. In short, the idea is that you want to reward people a little for getting a subbonus (but just a little less than you would for a normal bonus of the same size and defensibility). Then when they put in all the work to complete the superbonus, they deserve a little more (combined!) reward than a normal bonus of that same size and defensibility would have gotten them (because, they've accomplished something quite a bit harder). It's of course no coincidence you subdivided the very large bonuses, but not the small ones.

Look at the subbonuses as an incentive, as partial reward on your way to something bigger (and to prevent players from getting wiped off the map because, until they complete it, they wouldn't get any extra income yet, while players going for smaller bonuses would at least get a little extra income, *much* earlier).

Let's take a look at your original values and Perrin's / my suggestion:

40 32 Southern Quebec
17 14 Saint Lawrence Quebec
27 24 Northern Quebec
25 21 Central Quebec
109 24 Quebec (total)

When a player gets the bonus for all of Quebec, I know for sure he must also hold all its subbonuses. [That is not as obvious as it sounds, look at how the Queen Elizabeth Islands (partly) overlap the Northwest Territories. On a map with all the cities in a country, you could make a bonus out of all the regional capital cities; also in that case, bonuses overlap only slightly.] So in the revised version, holding all of Quebec is worth 32+14+24+21+24 = 115 armies, notice how close that is to your 109.

Would you consider making an update, trying to incorporate as much of the feedback so far? I think that would make it easier to focus on the last details. (An improved map will attract more players.)

You did quite an impressive job so far, nice work!
Big Canada: 11/24/2011 07:56:30


Perrin3088 
Level 49
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personally, I find that territories -1 is a much more reasonable method for calculating bonuses..
the earth maps actually follow that formula mostly, with some minor tweaks in it, if I recall...

1 territ bonuses are almost always overpowered in early game, and there is little way to stop that, while keeping 1 territ bonuses.. notice earth map gives all 1 territ bonuses a 0 bonus.

giving each bonus -1 means that a 2 territ bonus gives .5armies/territ a 3 territ gives .6armies/territ a 4 territ gives .75armies/territ etc. meaning that the end game value of bonuses increase as the early game value decreases.. the obvious tweaks that have to be made are due to spreadability and defensibility, which really have no *easy* answers to, and must be made on a case by case basis, imho.

Although I'm sure Matma has a formula for perfect bonus/territ ratio for all possibilities ;)
Big Canada: 11/24/2011 16:09:01


Moros 
Level 50
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|> ---RvW said---
|> Would you consider making an update, trying to incorporate as much of the feedback
|> so far? I think that would make it easier to focus on the last details. (An improved |> map will attract more players.)

That's exactly what I'm doing here, asking people about values for bonuses and missing connections and so, so in the last version, it'll be (nearly) perfect.
So far, my edits to the map as it is now will be the following:

All missing connections reported so far.
The bonuses just as RvW said (thank you)
Recoloring the Ottawa square (I think I'll make it white)
Switching North/South Quebec bonus squares and Quebec bonus a square again ;)

Did I miss anything?
Big Canada: 11/26/2011 16:34:19


Moros 
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Ok, no Other suggestions for two days, I'll make it public then!
Big Canada: 11/27/2011 22:59:24

RvW 
Level 54
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Found another missing connection:
Témiscamingue <--> Nipissing
(on the border between Ontario and Quebec)
Sorry ;)
Big Canada: 11/27/2011 23:08:42

RvW 
Level 54
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Les Laurentides <--> Argenteuil
(slightly North-East of Ottawa)
Big Canada: 11/28/2011 15:33:27


Moros 
Level 50
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Now well, Fizzer already complained once that I was making too many versions of my map, so I guess a map with 300 territories and one missing connection will do...
Big Canada: 11/28/2011 15:41:59


Moros 
Level 50
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Okay... Just saw the second missing connection :,(
If someone finds one more I'm probably going to kill myself...
Big Canada: 11/29/2011 23:48:40


Perrin3088 
Level 49
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is that a sign I should put aside a couple of hours to scour your map for connections..? ;)
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