<< Back to Warzone Idle Forum   Search

Posts 41 - 56 of 56   <<Prev   1  2  3  
The worst artifact: 2/16/2022 22:39:30


JK_3 
Level 63
Report
sounds like a lot more technical problems than changing the cooldown, but i guess that might work as well
The worst artifact: 2/16/2022 23:34:27


Master Jz 
Level 62
Report
I'd like the option to reduce (or increase) the power of the artifact in exchange for a shorter (or longer) cooldown time.
The worst artifact: 2/22/2022 18:27:04


JK_3 
Level 63
Report
That would be nice.

I would like control over the auto advancements even more, but I doubt it will ever happen.
The worst artifact: 2/22/2022 18:39:05


krinid 
Level 62
Report
Auto-Adv's need serious rework.

But the pattern seems to be instead of adding net new material, to focus on revamps of existing stuff, like Hard Levels, Super Ascend, etc, which really just forces a replay of the same content again. At least we got 17 new maps, I suppose?

Though tbh, instead of Super Ascend, I'd rather have just seen an _even harder_ series of levels that require fully maxed out Adv's, plenty of Legendary+ level artifacts, a new phase 5 Adv's, several of which are continuations of previous Adv's to allow beyond the limits of what's available so far, several to be new items like Army Camp & Hospital Visibility, Reduce Active Artifact Cooldowns, Increase Active Artifact Efficacy. Create some new artifacts, even create a new artifact upgrade level (or 2, even ... call them Phenomenal and Incredible), new levels to offer chances of getting more Epic & Leg in the same fashion as Rare & Epic in existing levels. Etc. Things like a few levels with low mercs, low army camps, low caches, where you need a high level artifact Insane or higher (Phenom, Incred) of TS, QS, DT, FH, etc, in order to actually clear them. Maybe even tie level progression into Adv Phase unlock criteria, so not just AP, but actually need to have cleared level X to unlock certain new Phases or even specific Adv's.

Basically, creating new stuff to max out, rather than just erasing what we have and going through the same slog again. That's what regular Ascend is for. Super should be ... well ... super.

I'd even settle for an Advancement that when unlocked increases the difficulty of each existing level so they become like 4x Hardened equivalents, and the Hards become some kind of monster Ultra levels.

What the game _doesn't_ need is tons of new recipes/alloys/ores. There's already plenty of those.

But going back to the original topic, Auto-Adv's being actually useful would be nice.

Edited 2/22/2022 20:46:49
The worst artifact: 2/22/2022 23:10:23


Master Jz 
Level 62
Report
I'm probably going to ditch my time warp because the 16 hr cool down is inconvenient. A 12 hr option would be better. If I could pick a 4hr cool down, I'd definitely upgrade a Supercharge Army Camp to Legendary or Insane.

Being able to select a bonus to auto-conquer (joint strike required) would be fantastic.
The worst artifact: 2/23/2022 14:41:41


krinid 
Level 62
Report
@Master Jz
What level is your TW? I just upgraded mine to 8 hrs to get more digs before SAsc'ing, to get a 2nd Insane artifact before throwing them all to the wind.

And have you not SAsc'd yet? I don't see any of the "Defeat the Idle level" achievements for the new levels on your profile yet, but I thought you SAsc'd a while back.
The worst artifact: 2/23/2022 14:48:23


Master Jz 
Level 62
Report
Legendary. The new levels are too difficult, so I skipped them. I may retry them next super ascension. I plan to sacrifice the time warp for an insane army cache boost once I get enough legendaries.
The worst artifact: 2/24/2022 21:38:38


krinid 
Level 62
Report
What makes the new levels difficult?

Too many armies, not enough mercs, not enough money to buy mercs, not enough caches, not enough hospitals, etc?

Parsifal - How is your SAsc progress going?

Edited 2/24/2022 21:39:19
The worst artifact: 2/24/2022 22:16:14


denna. 
Level 64
Report
ACs are underpowered and very expensive to level up. SAC doesn't help much unlike on the other (older) levels. Mercs are very expensive. Even mines cost a fortune. So you're basically stuck on low levels (often level 1) AC, hospitals, mines and don't have a possibility to get armies and money.

Merc camps on the other hand are highly overpowered. So if you have one IM power or a leg/insane IM artifact, it's possible to sweep most new levels in reasonable time. Same goes for army caches and money caches. If you are able to reach those (IM power/artifact is required in most cases to get to the good caches), you get more than enough armies and/or money to clear a level.

So, getting to the few caches is one of the main issues rn.

Best strategy atm is getting to Hex Earth cause this level is very easy to clear and gives high AP, replay it a couple of times to improve your advancements and then use the IM powers that you find on Hex Earth (there are loads of all powers in Hex Earth including IM powers) to clear the other levels. Or upgrade IM artifact to leg/insane.
The worst artifact: 2/24/2022 22:31:00


krinid 
Level 62
Report
Great info, thanks.
The worst artifact: 2/24/2022 23:36:35


Master Jz 
Level 62
Report
The first super level also requires tens of thousands of copper and tin bars for the techs. I hope to finish it with clan requests/artifacts before I get my next legendary started, but I don't think I'll be able to get the techs in time.
The worst artifact: 2/24/2022 23:49:14


denna. 
Level 64
Report
You need the "start with tech" advancement. Best case 4+ to have drafting for sure. The tech requirements are ridiculous on all new levels.

On a positive side, you don't really need the techs to clear Hex Earth. But they are useful on the other levels.

Edited 2/24/2022 23:50:50
The worst artifact: 2/25/2022 02:29:54


Master Jz 
Level 62
Report
I'm playing it for the achievements. I wish I could get 20+ start with tech.
The worst artifact: 2/27/2022 04:03:02


krinid 
Level 62
Report
I'm playing it for the achievements. I wish I could get 20+ start with tech.

Same ... would be a great candidate for phase 5 Adv's.

The first super level also requires tens of thousands of copper and tin bars for the techs.

Is there no market with these bars available?

Edited 2/27/2022 04:04:26
The worst artifact: 2/27/2022 10:39:00


denna. 
Level 64
Report
There are no markets upto Potatochipelago.
The worst artifact: 2/27/2022 17:23:36


krinid 
Level 62
Report
There are no markets upto Potatochipelago.

gah!! Actually think I knew this but forgot. Ok, so 10,000 bars is a legit pita. Are those one of the first 10 Techs that could be covered by Start with Techs at a later time?
Posts 41 - 56 of 56   <<Prev   1  2  3